zeek/src/Trigger.h

184 lines
4.5 KiB
C++

#pragma once
#include <list>
#include <map>
#include <vector>
#include "zeek/ID.h"
#include "zeek/IntrusivePtr.h"
#include "zeek/Notifier.h"
#include "zeek/Obj.h"
#include "zeek/iosource/IOSource.h"
#include "zeek/util.h"
namespace zeek
{
class ODesc;
class Val;
using ValPtr = IntrusivePtr<Val>;
namespace detail
{
class Frame;
class Stmt;
class Expr;
class CallExpr;
class ID;
class WhenInfo;
using StmtPtr = IntrusivePtr<Stmt>;
namespace trigger
{
// Triggers are the heart of "when" statements: expressions that when
// they become true execute a body of statements.
class TriggerTimer;
class TriggerTraversalCallback;
class Trigger final : public Obj, public notifier::detail::Receiver
{
public:
// Don't access Trigger objects; they take care of themselves after
// instantiation. Note that if the condition is already true, the
// statements are executed immediately and the object is deleted
// right away.
Trigger(WhenInfo* wi, double timeout, const IDSet& globals, std::vector<ValPtr> local_aggrs,
Frame* f, const Location* loc);
~Trigger() override;
// Evaluates the condition. If true, executes the body and deletes
// the object deleted.
//
// Returns the state of condition.
bool Eval();
// Executes timeout code and deletes the object.
void Timeout();
// Return the timeout interval (negative if none was specified).
double TimeoutValue() const { return timeout_value; }
// Called if another entity needs to complete its operations first
// in any case before this trigger can proceed.
void Hold() { delayed = true; }
// Complement of Hold().
void Release() { delayed = false; }
// If we evaluate to true, our return value will be passed on
// to the given trigger. Note, automatically calls Hold().
void Attach(Trigger* trigger);
// Cache for return values of delayed function calls. Returns whether
// the trigger is queued for later evaluation -- it may not be queued
// if the Val is null or it's disabled. The cache is managed using
// void*'s so that the value can be associated with either a CallExpr
// (for interpreted execution) or a C++ function (for compiled-to-C++).
bool Cache(const void* obj, Val* val);
Val* Lookup(const void* obj);
// Disable this trigger completely. Needed because Unref'ing the trigger
// may not immediately delete it as other references may still exist.
void Disable();
bool Disabled() const { return disabled; }
void Describe(ODesc* d) const override;
// Overidden from Notifier. We queue the trigger and evaluate it
// later to avoid race conditions.
void Modified(zeek::notifier::detail::Modifiable* m) override;
// Overridden from notifier::Receiver. If we're still waiting
// on an ID/Val to be modified at termination time, we can't hope
// for any further progress to be made, so just Unref ourselves.
void Terminate() override;
const char* Name() const { return name.c_str(); }
void SetName(const char* new_name) { name = new_name; }
private:
friend class TriggerTimer;
void ReInit(std::vector<ValPtr> index_expr_results);
void Register(const ID* id);
void Register(Val* val);
void UnregisterAll();
ExprPtr cond;
StmtPtr body;
StmtPtr timeout_stmts;
ExprPtr timeout;
double timeout_value;
Frame* frame;
bool is_return;
std::string name;
TriggerTimer* timer;
Trigger* attached;
bool delayed; // true if a function call is currently being delayed
bool disabled;
// Globals and locals present in the when expression.
IDSet globals;
IDSet locals; // not needed, present only for matching deprecated logic
// Tracks whether we've found the globals/locals, as the work only
// has to be done once.
bool have_trigger_elems = false;
// Aggregate values seen in locals used in the trigger condition,
// so we can detect changes in them that affect whether the condition
// holds.
std::vector<ValPtr> local_aggrs;
std::vector<std::pair<Obj*, notifier::detail::Modifiable*>> objs;
using ValCache = std::map<const void*, Val*>;
ValCache cache;
};
class Manager final : public iosource::IOSource
{
public:
Manager();
~Manager();
void InitPostScript();
double GetNextTimeout() override;
void Process() override;
const char* Tag() override { return "TriggerMgr"; }
void Queue(Trigger* trigger);
struct Stats
{
unsigned long total;
unsigned long pending;
};
void GetStats(Stats* stats);
private:
using TriggerList = std::list<Trigger*>;
TriggerList* pending;
unsigned long total_triggers = 0;
};
} // namespace trigger
extern trigger::Manager* trigger_mgr;
} // namespace detail
} // namespace zeek