mirror of
https://github.com/zeek/zeek.git
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166 lines
4.4 KiB
C++
166 lines
4.4 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#include "zeek/Timer.h"
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#include "zeek/zeek-config.h"
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#include "zeek/Desc.h"
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#include "zeek/NetVar.h"
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#include "zeek/RunState.h"
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#include "zeek/broker/Manager.h"
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#include "zeek/iosource/Manager.h"
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#include "zeek/iosource/PktSrc.h"
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#include "zeek/util.h"
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namespace zeek::detail {
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// Names of timers in same order than in TimerType.
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const char* TimerNames[] = {
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"BackdoorTimer",
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"BreakpointTimer",
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"ConnectionDeleteTimer",
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"ConnectionExpireTimer",
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"ConnectionInactivityTimer",
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"ConnectionStatusUpdateTimer",
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"ConnTupleWeirdTimer",
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"DNSExpireTimer",
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"FileAnalysisInactivityTimer",
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"FlowWeirdTimer",
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"FragTimer",
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"InterconnTimer",
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"IPTunnelInactivityTimer",
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"NetbiosExpireTimer",
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"NetWeirdTimer",
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"NetworkTimer",
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"NTPExpireTimer",
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"ProfileTimer",
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"RotateTimer",
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"RemoveConnection",
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"RPCExpireTimer",
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"ScheduleTimer",
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"TableValTimer",
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"TCPConnectionAttemptTimer",
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"TCPConnectionDeleteTimer",
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"TCPConnectionExpireTimer",
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"TCPConnectionPartialClose",
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"TCPConnectionResetTimer",
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"TriggerTimer",
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"ParentProcessIDCheck",
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"TimerMgrExpireTimer",
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"ThreadHeartbeat",
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"UnknownProtocolExpire",
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"LogDelayExpire",
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};
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const char* timer_type_to_string(TimerType type) { return TimerNames[type]; }
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void Timer::Describe(ODesc* d) const {
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d->Add(TimerNames[type]);
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d->Add(" at ");
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d->Add(Time());
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}
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unsigned int TimerMgr::current_timers[NUM_TIMER_TYPES];
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TimerMgr::TimerMgr() {
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t = 0.0;
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num_expired = 0;
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last_advance = last_timestamp = 0;
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q = std::make_unique<PriorityQueue>();
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if ( iosource_mgr )
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iosource_mgr->Register(this, true);
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}
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int TimerMgr::Advance(double arg_t, int max_expire) {
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DBG_LOG(DBG_TM, "advancing timer mgr to %.6f", arg_t);
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t = arg_t;
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last_timestamp = 0;
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num_expired = 0;
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last_advance = timer_mgr->Time();
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broker_mgr->AdvanceTime(arg_t);
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return DoAdvance(t, max_expire);
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}
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void TimerMgr::Process() {
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// Just advance the timer manager based on the current network time. This won't actually
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// change the time, but will dispatch any timers that need dispatching.
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run_state::current_dispatched +=
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Advance(run_state::network_time, max_timer_expires - run_state::current_dispatched);
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}
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void TimerMgr::InitPostScript() {
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if ( iosource_mgr )
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iosource_mgr->Register(this, true);
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dispatch_all_expired = zeek::detail::max_timer_expires == 0;
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}
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void TimerMgr::Add(Timer* timer) {
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DBG_LOG(DBG_TM, "Adding timer %s (%p) at %.6f", timer_type_to_string(timer->Type()), timer, timer->Time());
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// Add the timer even if it's already expired - that way, if
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// multiple already-added timers are added, they'll still
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// execute in sorted order.
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if ( ! q->Add(timer) )
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reporter->InternalError("out of memory");
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++current_timers[timer->Type()];
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}
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void TimerMgr::Expire() {
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Timer* timer;
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while ( (timer = Remove()) ) {
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DBG_LOG(DBG_TM, "Dispatching timer %s (%p)", timer_type_to_string(timer->Type()), timer);
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timer->Dispatch(t, true);
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--current_timers[timer->Type()];
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delete timer;
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}
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}
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int TimerMgr::DoAdvance(double new_t, int max_expire) {
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Timer* timer = Top();
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for ( num_expired = 0; (num_expired < max_expire || dispatch_all_expired) && timer && timer->Time() <= new_t;
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++num_expired ) {
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last_timestamp = timer->Time();
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--current_timers[timer->Type()];
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// Remove it before dispatching, since the dispatch
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// can otherwise delete it, and then we won't know
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// whether we should delete it too.
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(void)Remove();
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DBG_LOG(DBG_TM, "Dispatching timer %s (%p)", timer_type_to_string(timer->Type()), timer);
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timer->Dispatch(new_t, false);
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delete timer;
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timer = Top();
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}
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return num_expired;
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}
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void TimerMgr::Remove(Timer* timer) {
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if ( ! q->Remove(timer) )
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reporter->InternalError("asked to remove a missing timer");
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--current_timers[timer->Type()];
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delete timer;
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}
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double TimerMgr::GetNextTimeout() {
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Timer* top = Top();
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if ( top )
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return std::max(0.0, top->Time() - run_state::network_time);
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return -1;
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}
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Timer* TimerMgr::Remove() { return (Timer*)q->Remove(); }
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Timer* TimerMgr::Top() { return (Timer*)q->Top(); }
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} // namespace zeek::detail
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