zeek/src/Timer.cc
2023-11-29 11:53:11 +01:00

166 lines
4.4 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
#include "zeek/Timer.h"
#include "zeek/zeek-config.h"
#include "zeek/Desc.h"
#include "zeek/NetVar.h"
#include "zeek/RunState.h"
#include "zeek/broker/Manager.h"
#include "zeek/iosource/Manager.h"
#include "zeek/iosource/PktSrc.h"
#include "zeek/util.h"
namespace zeek::detail {
// Names of timers in same order than in TimerType.
const char* TimerNames[] = {
"BackdoorTimer",
"BreakpointTimer",
"ConnectionDeleteTimer",
"ConnectionExpireTimer",
"ConnectionInactivityTimer",
"ConnectionStatusUpdateTimer",
"ConnTupleWeirdTimer",
"DNSExpireTimer",
"FileAnalysisInactivityTimer",
"FlowWeirdTimer",
"FragTimer",
"InterconnTimer",
"IPTunnelInactivityTimer",
"NetbiosExpireTimer",
"NetWeirdTimer",
"NetworkTimer",
"NTPExpireTimer",
"ProfileTimer",
"RotateTimer",
"RemoveConnection",
"RPCExpireTimer",
"ScheduleTimer",
"TableValTimer",
"TCPConnectionAttemptTimer",
"TCPConnectionDeleteTimer",
"TCPConnectionExpireTimer",
"TCPConnectionPartialClose",
"TCPConnectionResetTimer",
"TriggerTimer",
"ParentProcessIDCheck",
"TimerMgrExpireTimer",
"ThreadHeartbeat",
"UnknownProtocolExpire",
"LogDelayExpire",
};
const char* timer_type_to_string(TimerType type) { return TimerNames[type]; }
void Timer::Describe(ODesc* d) const {
d->Add(TimerNames[type]);
d->Add(" at ");
d->Add(Time());
}
unsigned int TimerMgr::current_timers[NUM_TIMER_TYPES];
TimerMgr::TimerMgr() {
t = 0.0;
num_expired = 0;
last_advance = last_timestamp = 0;
q = std::make_unique<PriorityQueue>();
if ( iosource_mgr )
iosource_mgr->Register(this, true);
}
int TimerMgr::Advance(double arg_t, int max_expire) {
DBG_LOG(DBG_TM, "advancing timer mgr to %.6f", arg_t);
t = arg_t;
last_timestamp = 0;
num_expired = 0;
last_advance = timer_mgr->Time();
broker_mgr->AdvanceTime(arg_t);
return DoAdvance(t, max_expire);
}
void TimerMgr::Process() {
// Just advance the timer manager based on the current network time. This won't actually
// change the time, but will dispatch any timers that need dispatching.
run_state::current_dispatched +=
Advance(run_state::network_time, max_timer_expires - run_state::current_dispatched);
}
void TimerMgr::InitPostScript() {
if ( iosource_mgr )
iosource_mgr->Register(this, true);
dispatch_all_expired = zeek::detail::max_timer_expires == 0;
}
void TimerMgr::Add(Timer* timer) {
DBG_LOG(DBG_TM, "Adding timer %s (%p) at %.6f", timer_type_to_string(timer->Type()), timer, timer->Time());
// Add the timer even if it's already expired - that way, if
// multiple already-added timers are added, they'll still
// execute in sorted order.
if ( ! q->Add(timer) )
reporter->InternalError("out of memory");
++current_timers[timer->Type()];
}
void TimerMgr::Expire() {
Timer* timer;
while ( (timer = Remove()) ) {
DBG_LOG(DBG_TM, "Dispatching timer %s (%p)", timer_type_to_string(timer->Type()), timer);
timer->Dispatch(t, true);
--current_timers[timer->Type()];
delete timer;
}
}
int TimerMgr::DoAdvance(double new_t, int max_expire) {
Timer* timer = Top();
for ( num_expired = 0; (num_expired < max_expire || dispatch_all_expired) && timer && timer->Time() <= new_t;
++num_expired ) {
last_timestamp = timer->Time();
--current_timers[timer->Type()];
// Remove it before dispatching, since the dispatch
// can otherwise delete it, and then we won't know
// whether we should delete it too.
(void)Remove();
DBG_LOG(DBG_TM, "Dispatching timer %s (%p)", timer_type_to_string(timer->Type()), timer);
timer->Dispatch(new_t, false);
delete timer;
timer = Top();
}
return num_expired;
}
void TimerMgr::Remove(Timer* timer) {
if ( ! q->Remove(timer) )
reporter->InternalError("asked to remove a missing timer");
--current_timers[timer->Type()];
delete timer;
}
double TimerMgr::GetNextTimeout() {
Timer* top = Top();
if ( top )
return std::max(0.0, top->Time() - run_state::network_time);
return -1;
}
Timer* TimerMgr::Remove() { return (Timer*)q->Remove(); }
Timer* TimerMgr::Top() { return (Timer*)q->Top(); }
} // namespace zeek::detail