.. | ||
Attrs.cc | ||
Attrs.h | ||
bare-embedded-build | ||
Compile.h | ||
Consts.cc | ||
CPP-load.bif | ||
DeclFunc.cc | ||
Driver.cc | ||
Emit.cc | ||
eval-test-suite | ||
Exprs.cc | ||
full-embedded-build | ||
Func.cc | ||
Func.h | ||
GenFunc.cc | ||
HashMgr.cc | ||
HashMgr.h | ||
Inits.cc | ||
InitsInfo.cc | ||
InitsInfo.h | ||
ISSUES | ||
non-embedded-build | ||
README.md | ||
Runtime.h | ||
RuntimeInits.cc | ||
RuntimeInits.h | ||
RuntimeInitSupport.cc | ||
RuntimeInitSupport.h | ||
RuntimeOps.cc | ||
RuntimeOps.h | ||
RuntimeVec.cc | ||
RuntimeVec.h | ||
single-full-test.sh | ||
single-test.sh | ||
Stmts.cc | ||
test-suite-build | ||
Tracker.cc | ||
Tracker.h | ||
Types.cc | ||
update-single-test.sh | ||
Util.cc | ||
Util.h | ||
Vars.cc |
Compiling Zeek Scripts To C++: User's Guide
Overview - Workflows - Known Issues -
Overview
Zeek's script compiler is an experimental feature that translates Zeek
scripts into C++, which is then compiled directly into the zeek
binary in
order to gain higher performance by removing the need for Zeek to use an
interpreter to execute the scripts. Using this feature requires a
somewhat complex workflow.
How much faster will your scripts run? There's no simple answer to that. It depends heavily on several factors:
-
What proportion of the processing during execution is spent in Zeek's Event Engine rather than executing scripts.
-
What proportion of the script's processing is spent executing built-in functions (BiFs). It might well be that most of your script processing actually occurs inside the Logging Framework, for example, and thus you won't see much improvement.
-
Those two factors add up to gains often on the order of only 10-15%, rather than something a lot more dramatic. On the other hand, using this feature you can afford to put significantly more functionality in Zeek scripts without worrying as much about introducing performance bottlenecks.
That said, I'm very interested in situations where the performance gains appear unsatisfying. Also note that when using the compiler, you can analyze the performance of your scripts using C++-oriented tools - the translated C++ code generally bears a clear relationship with the original Zeek script.
If you want to know how the compiler itself works, see the sketch
at the beginning of Compile.h
.
Workflows
Before building Zeek, see the first of the Known Issues
below regarding compilation times. If your aim is to exploration of the
functionality rather than production use, you might want to build Zeek
using ./configure --enable-debug
, which can reduce compilation times by
50x (!). Once you've built it, the following sketches how to create
and use compiled scripts.
The main code generated by the compiler is taken from
build/CPP-gen.cc
. An empty version of this is generated when
first building Zeek.
As a user, the most common workflow is to build a version of Zeek that
has a given target script (target.zeek
) compiled into it. This means
all of the code pulled in by target.zeek
, including the base scripts
(or the "bare" subset if you invoke the compiler when running zeek -b
).
The following workflow assumes you are in the build/
subdirectory:
./src/zeek -O gen-C++ target.zeek
The generated code is written toCPP-gen.cc
. The compiler will also produce a fileCPP-hashes.dat
, for use by an advanced feature, and an emptyCPP-gen-addl.h
file (same).ninja
ormake
to recompile Zeek./src/zeek -O use-C++ target.zeek
Executes with each function/hook/event handler pulled in bytarget.zeek
replaced with its compiled version.
Instead of the last line above, you can use the following variants:
./src/zeek -O report-C++ target.zeek
For each function body intarget.zeek
, reports which ones have compiled-to-C++ bodies available, and also any compiled-to-C++ bodies present in thezeek
binary thattarget.zeek
does not use. Useful for debugging.
The above workflows require the subsequent zeek
execution to include
the target.zeek
script. You can avoid this by replacing the first step with:
./src/zeek -O gen-standalone-C++ target.zeek >target-stand-in.zeek
(and then building as in the 2nd step above).
This option prints to stdout a
(very short) "stand-in" Zeek script that you can load using
target-stand-in.zeek
to activate the compiled target.zeek
without needing to include target.zeek
in the invocation (nor
the -O use-C++
option). After loading the stand-in script,
you can still access types and functions declared in target.zeek
.
Note: the implementation differences between gen-C++
and gen-standalone-C++
wound up being modest enough that it might make sense to just always provide
the latter functionality, which it turns out does not introduce any
additional constraints compared to the current gen-C++
functionality.
On the other hand, it's possible (not yet established) that code created
using gen-C++
can be made to compile significantly faster than
standalone code.
There are additional workflows relating to running the test suite, which we document only briefly here as they're likely going to change or go away , as it's not clear they're actually needed.
non-embedded-build
Buildszeek
without any embedded compiled-to-C++ scripts.bare-embedded-build
Buildszeek
with the-b
"bare-mode" scripts compiled in.full-embedded-build
Buildszeek
with the default scripts compiled in.
eval-test-suite
Runs the test suite using thecpp
alternative over the given set of tests.test-suite-build
Incrementally compiles toCPP-gen-addl.h
code for the given test suite elements.
single-test.sh
Builds the given btest test as a singleadd-C++
add-on and then runs it.single-full-test.sh
Builds the given btest test from scratch as a self-containedzeek
, and runs it.update-single-test.sh
Given an already-compiledzeek
for the given test, updates itscpp
test suite alternative.
Some of these scripts could be made less messy if btest
supported
a "dry run" option that reported the executions it would do for a given
test without actually undertaking them.
Known Issues
Here we list various known issues with using the compiler:
-
Compilation of compiled code can be quite slow when the C++ compilation includes optimization, taking many minutes on a beefy laptop. This slowness complicates CI/CD approaches for always running compiled code against the test suite when merging changes.
-
Run-time error messages generally lack location information and information about associated expressions/statements, making them hard to puzzle out. This could be fixed, but would add execution overhead in passing around the necessary strings /
Location
objects. -
Subtle bugs can arise when compiling code that uses
@if
conditional compilation. The compiled code will not directly use the wrong instance of a script body (one that differs due to the@if
conditional having a different resolution at compile time versus later run-time). However, if compiled code itself calls a function that has conditional code, the compiled code will always call the version of the function present during compilation, rather than the run-time version. This problem can be fixed at the cost of making all function calls more expensive (perhaps a measure that requires an explicit flag to activate); or, when possible, by modifying the conditional code to check the condition at run-time rather than at compile-time. -
Code compiled with
-O gen-standalone-C++
will not execute any global statements when invoked using the "stand-in" script. The right fix for this is to shift from encapsulating global statements in a pseudo-function, as currently done, to instead be in a pseudo-event handler. -
Code compiled with
-O gen-standalone-C++
likely has bugs if that code requires initializing a global variable that specifies extend fields in an extensible record (i.e., fields added usingredef
). -
The compiler will not compile bodies that include "when" statements This is fairly involved to fix.
-
The compiler will not compile bodies that include "type" switches. This is not hard to fix.
-
If a lambda generates an event that is not otherwise referred to, that event will not be registered upon instantiating the lambda. This is not particularly difficult to fix.
-
A number of steps could be taken to increase the performance of the optimized code. These include:
- Switching the generated code to use the new ZVal-related interfaces.
- Directly calling BiFs rather than using the
Invoke()
method to do so. This relates to the broader question of switching BiFs to be based on a notion of "inlined C++" code in Zeek functions, rather than using the standalonebifcl
BiF compiler. - Switching the Event Engine over to queuing events with
ZVal
arguments rather thanValPtr
arguments. - Making the compiler aware of certain BiFs that can be directly inlined (e.g.,
network_time()
), a technique employed effectively by the ZAM compiler. - Inspecting the generated code for inefficiencies that the compiler could avoid.