zeek/src/script_opt/CPP/Compile.h

1140 lines
46 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
#pragma once
#include "zeek/Desc.h"
#include "zeek/script_opt/CPP/Func.h"
#include "zeek/script_opt/CPP/HashMgr.h"
#include "zeek/script_opt/CPP/InitsInfo.h"
#include "zeek/script_opt/CPP/Tracker.h"
#include "zeek/script_opt/CPP/Util.h"
#include "zeek/script_opt/ScriptOpt.h"
// We structure the compiler for generating C++ versions of Zeek script
// bodies maily as a single large class. While we divide the compiler's
// functionality into a number of groups (see below), these interact with
// one another, and in particular with various member variables, enough
// so that it's not clear there's benefit to further splitting the
// functionality into multiple classes. (Some splitting has already been
// done for more self-contained functionality, resulting in the CPPTracker
// and CPPHashManager classes, and initialization information in
// InitsInfo.{h,cc} and RuntimeInits.{h,cc}.)
//
// Most aspects of translating to C++ have a straightforward nature.
// We can turn many Zeek script statements directly into the C++ that's
// used by the interpreter for the corresponding Exec()/DoExec() methods.
// This often holds for Zeek expressions, too, though some of them require
// considerations (e.g., error handling) that require introducing helper
// functions to maintain the property that a Zeek script expression translates
// to a C++ expression. That property (i.e., not needing to turn Zeek
// expressions into multiple C++ statements) simplifies code generation
// considerably. It also means that the compiler should *not* run on
// transformed ASTs such as produced by the Reducer class. We instead
// seek to let the C++ compiler (meaning clang or g++, for example)
// find optimization opportunities, including inlining.
//
// For some Zeek scripting types, we use their natural C++ counterparts,
// such as "bro_uint_t" for "count" values. In the source code these
// are referred to as "native" types. Other types, like tables, keep
// their interpreter-equivalent type (e.g., TableVal). These are dealt
// with almost entirely using IntrusivePtr's. The few exceptions (i.e.,
// direct uses of "new") are in contexts where the memory management
// is clearly already addressed.
//
// The user specifies generation of C++ using "-O gen-C++", which produces
// C++ code for all of the loaded functions/hooks/event handlers. Thus,
// for example, "zeek -b -O gen-C++ foo.zeek" will generate C++ code for
// all of the scripts loaded in "bare" mode, plus those for foo.zeek; and
// without the "-b" for all of the default scripts plus those in foo.zeek.
//
// "-O report-C++" reports on which compiled functions will/won't be used
// (including ones that are available but not relevant to the scripts loaded
// on the command line). This can be useful when debugging to make sure
// that you're indeed running compiled code when you expect to be.
//
// We partition the methods of the compiler into a number of groups,
// the definitions of each having their own source file:
//
// Driver Drives the overall compilation process.
//
// Vars Management of C++ variables relating to local/global
// script variables.
//
// DeclFunc Generating declarations of C++ subclasses and
// functions.
//
// GenFunc Generating the bodies of script functions.
//
// Consts Dealing with Zeek script constants. Depending
// on their type, these are represented either
// directly in C++, or using C++ variables that
// are constructed at run-time.
//
// Stmts Generating code for Zeek statements.
//
// Exprs Generating code for Zeek expressions.
//
// Types Management of (1) C++ types used in generated code,
// and (2) C++ variables that hold Zeek script types,
// generated at run-time.
//
// Attrs Management of Zeek type attributes, some of which
// must be generated at run-time.
//
// Inits Management of initializing the run-time
// variables needed by the compiled code.
//
// Emit Low-level code generation.
//
// Of these, Inits is the most subtle and complex. There are two major
// challenges in creating run-time values (such as Zeek types and constants).
//
// First, generating individual code for creating each of these winds up
// incurring unacceptable compile times (for example, clang compiling all
// of the base scripts with optimization takes many hours on a high-end
// laptop). As a result, we employ a table-driven approach that compiles
// much faster (though still taking many minutes on the same high-end laptop,
// running about 40x faster however).
//
// Second, initializations frequently rely upon *other* initializations
// having occurred first. For example, a global might need a record type
// to be defined; one of the record's fields is a table; that table contains
// another record; one of that other record's fields is the original record
// (recursion); another field has an &default expression that requires the
// compiler to generate a helper function to construct the expression
// dynamically; and that helper function might in turn refer to other types
// that require initialization. What's required is a framework for ensuring
// that everything occurs in the proper order.
//
// The logic for dealing with these complexities is isolated into several
// sets of classes. InitsInfo.{h,cc} provides the classes related to tracking
// how to generate initializations in the proper order. RuntimeInits.{h,cc}
// provides the classes used when initialization generated code in order
// to instantiate all of the necessary values. See those files for discussions
// on how they address the points framed above.
//
// In declaring the CPPCompiler class, we group methods in accordance with
// those listed above, locating member variables with the group most relevant
// for their usage. However, keep in mind that many member variables are
// used by multiple groups, which is why we haven't created distinct
// per-group classes. In addition, we make a number of methods public
// in order to avoid the need for numerous "friend" declarations to allow
// associated classes (like those for initialization) access to a the
// necessary compiler methods.
namespace zeek::detail
{
class CPPCompile
{
public:
CPPCompile(std::vector<FuncInfo>& _funcs, ProfileFuncs& pfs, const std::string& gen_name,
const std::string& addl_name, CPPHashManager& _hm, bool _standalone,
bool report_uncompilable);
~CPPCompile();
// Constructing a CPPCompile object does all of the compilation.
// The public methods here are for use by helper classes.
// Tracks the given type (with support methods for ones that
// are complicated), recursively including its sub-types, and
// creating initializations for constructing C++ variables
// representing the types.
//
// Returns the initialization info associated with the type.
std::shared_ptr<CPP_InitInfo> RegisterType(const TypePtr& t);
// Easy access to the global offset and the initialization
// cohort associated with a given type.
int TypeOffset(const TypePtr& t) { return GI_Offset(RegisterType(t)); }
int TypeCohort(const TypePtr& t) { return GI_Cohort(RegisterType(t)); }
// Tracks a Zeek ValPtr used as a constant value. These occur
// in two contexts: directly as constant expressions, and indirectly
// as elements within aggregate constants (such as in vector
// initializers).
//
// Returns the associated initialization info. In addition,
// consts_offset returns an offset into an initialization-time
// global that tracks all constructed globals, providing
// general access to them for aggregate constants.
std::shared_ptr<CPP_InitInfo> RegisterConstant(const ValPtr& vp, int& consts_offset);
// Tracks a global to generate the necessary initialization.
// Returns the associated initialization info.
std::shared_ptr<CPP_InitInfo> RegisterGlobal(const ID* g);
// Tracks a use of the given set of attributes, including
// initialization dependencies and the generation of any
// associated expressions.
//
// Returns the initialization info associated with the set of
// attributes.
std::shared_ptr<CPP_InitInfo> RegisterAttributes(const AttributesPtr& attrs);
// Convenient access to the global offset associated with
// a set of Attributes.
int AttributesOffset(const AttributesPtr& attrs)
{
return GI_Offset(RegisterAttributes(attrs));
}
// The same, for a single attribute.
std::shared_ptr<CPP_InitInfo> RegisterAttr(const AttrPtr& attr);
int AttrOffset(const AttrPtr& attr) { return GI_Offset(RegisterAttr(attr)); }
// Returns a mapping of from Attr objects to their associated
// initialization information. The Attr must have previously
// been registered.
auto& ProcessedAttr() const { return processed_attr; }
// True if the given expression is simple enough that we can
// generate code to evaluate it directly, and don't need to
// create a separate function per RegisterInitExpr() to track it.
static bool IsSimpleInitExpr(const ExprPtr& e);
// Tracks expressions used in attributes (such as &default=<expr>).
//
// We need to generate code to evaluate these, via CallExpr's
// that invoke functions that return the value of the expression.
// However, we can't generate that code when first encountering
// the attribute, because doing so will need to refer to the names
// of types, and initially those are unavailable (because the type's
// representatives, per pfs.RepTypes(), might not have yet been
// tracked). So instead we track the associated CallExprInitInfo
// objects, and after all types have been tracked, then spin
// through them to generate the code.
//
// Returns the associated initialization information.
std::shared_ptr<CPP_InitInfo> RegisterInitExpr(const ExprPtr& e);
// Tracks a C++ string value needed for initialization. Returns
// an offset into the global vector that will hold these.
int TrackString(std::string s)
{
auto ts = tracked_strings.find(s);
if ( ts != tracked_strings.end() )
return ts->second;
int offset = ordered_tracked_strings.size();
tracked_strings[s] = offset;
ordered_tracked_strings.emplace_back(s);
return offset;
}
// Tracks a profile hash value needed for initialization. Returns
// an offset into the global vector that will hold these.
int TrackHash(p_hash_type h)
{
auto th = tracked_hashes.find(h);
if ( th != tracked_hashes.end() )
return th->second;
int offset = ordered_tracked_hashes.size();
tracked_hashes[h] = offset;
ordered_tracked_hashes.emplace_back(h);
return offset;
}
// Returns the hash associated with a given function body.
// It's a fatal error to call this for a body that hasn't
// been compiled.
p_hash_type BodyHash(const Stmt* body);
// Returns true if at least one of the function bodies associated
// with the function/hook/event handler of the given fname is
// not compilable.
bool NotFullyCompilable(const std::string& fname) const
{
return not_fully_compilable.count(fname) > 0;
}
private:
// Start of methods related to driving the overall compilation
// process.
// See Driver.cc for definitions.
//
// Main driver, invoked by constructor.
void Compile(bool report_uncompilable);
// The following methods all create objects that track the
// initializations of a given type of value. In each, "tag"
// is the name used to identify the initializer global
// associated with the given type of value, and "type" is
// its C++ representation. Often "tag" is concatenated with
// "type" to designate a specific C++ type. For example,
// "tag" might be "Double" and "type" might be "ValPtr";
// the resulting global's type is "DoubleValPtr".
// Creates an object for tracking values associated with Zeek
// constants. "c_type" is the C++ type used in the initializer
// for each object; or, if empty, it specifies that we represent
// the value using an index into a separate vector that holds
// the constant.
std::shared_ptr<CPP_InitsInfo> CreateConstInitInfo(const char* tag, const char* type,
const char* c_type);
// Creates an object for tracking compound initializers, which
// are whose initialization uses indexes into other vectors.
std::shared_ptr<CPP_InitsInfo> CreateCompoundInitInfo(const char* tag, const char* type);
// Creates an object for tracking initializers that have custom
// C++ objects to hold their initialization information.
std::shared_ptr<CPP_InitsInfo> CreateCustomInitInfo(const char* tag, const char* type);
// Generates the declaration associated with a set of initializations
// and tracks the object to facilitate looping over all so
// initializations. As a convenience, returns the object.
std::shared_ptr<CPP_InitsInfo> RegisterInitInfo(const char* tag, const char* type,
std::shared_ptr<CPP_InitsInfo> gi);
// Generate the beginning of the compiled code: run-time functions,
// namespace, auxiliary globals.
void GenProlog();
// Given the name of a function body that's been compiled, generate
// code to register it at run-time, and track its associated hash
// so subsequent compilations can reuse it.
void RegisterCompiledBody(const std::string& f);
// After compilation, generate the final code. Most of this is
// in support of run-time initialization of various dynamic values.
void GenEpilog();
// True if the given function (plus body and profile) is one
// that should be compiled. If non-nil, sets reason to the
// the reason why, if there's a fundamental problem. If however
// the function should be skipped for other reasons, then sets
// it to nil.
bool IsCompilable(const FuncInfo& func, const char** reason = nullptr);
// The set of functions/bodies we're compiling.
std::vector<FuncInfo>& funcs;
// The global profile of all of the functions.
ProfileFuncs& pfs;
// Hash-indexed information about previously compiled code (and used
// to update it from this compilation run).
CPPHashManager& hm;
// Script functions that we are able to compile. We compute
// these ahead of time so that when compiling script function A
// which makes a call to script function B, we know whether
// B will indeed be compiled, or if it'll be interpreted due to
// it including some functionality we don't currently support
// for compilation.
//
// Indexed by the C++ name of the function.
std::unordered_set<std::string> compilable_funcs;
// Tracks which functions/hooks/events have at least one non-compilable
// body. Indexed by the Zeek name of function.
std::unordered_set<std::string> not_fully_compilable;
// Maps functions (not hooks or events) to upstream compiled names.
std::unordered_map<std::string, std::string> hashed_funcs;
// Tracks all of the module names used in activate_bodies__CPP()
// calls, to ensure all of the global names of compiled-to-standalone
// functions are available to subsequent scripts.
std::unordered_set<std::string> module_names;
// If non-zero, provides a tag used for auxiliary/additional
// compilation units.
int addl_tag = 0;
// If true, the generated code should run "standalone".
bool standalone = false;
// Hash over the functions in this compilation. This is only
// needed for "seatbelts", to ensure that we can produce a
// unique hash relating to this compilation (*and* its
// compilation time, which is why these are "seatbelts" and
// likely not important to make distinct).
p_hash_type total_hash = 0;
// Working directory in which we're compiling. Used to quasi-locate
// error messages when doing test-suite "add-C++" crunches.
std::string working_dir;
//
// End of methods related to script/C++ variables.
// Start of methods related to script variables and their C++
// counterparts.
// See Vars.cc for definitions.
//
// Returns true if the current compilation context has collisions
// with previously generated code (globals with conflicting types
// or initialization values, or types with differing elements).
bool CheckForCollisions();
// Generate declarations associated with the given global, and, if
// it's used as a variable (not just as a function being called),
// track it as such.
void CreateGlobal(const ID* g);
// Register the given identifier as a BiF. If is_var is true
// then the BiF is also used in a non-call context.
void AddBiF(const ID* b, bool is_var);
// Register the given global name. "suffix" distinguishs particular
// types of globals, such as the names of bifs, global (non-function)
// variables, or compiled Zeek functions. If "track" is true then
// if we're compiling incrementally, and this is a new global not
// previously compiled, then we track its hash for future compilations.
bool AddGlobal(const std::string& g, const char* suffix, bool track);
// Tracks that the body we're currently compiling refers to the
// given event.
void RegisterEvent(std::string ev_name);
// The following match various forms of identifiers to the
// name used for their C++ equivalent.
const char* IDName(const IDPtr& id) { return IDName(id.get()); }
const char* IDName(const ID* id) { return IDNameStr(id).c_str(); }
const std::string& IDNameStr(const ID* id);
// Returns a canonicalized version of a variant of a global made
// distinct by the given suffix.
std::string GlobalName(const std::string& g, const char* suffix)
{
return Canonicalize(g.c_str()) + "_" + suffix;
}
// Returns a canonicalized form of a local identifier's name,
// expanding its module prefix if needed.
std::string LocalName(const ID* l) const;
std::string LocalName(const IDPtr& l) const { return LocalName(l.get()); }
// Returns a canonicalized name, with various non-alphanumeric
// characters stripped or transformed, and guananteed not to
// conflict with C++ keywords.
std::string Canonicalize(const char* name) const;
// Returns the name of the global corresponding to an expression
// (which must be a EXPR_NAME).
std::string GlobalName(const ExprPtr& e) { return globals[e->AsNameExpr()->Id()->Name()]; }
// Maps global names (not identifiers) to the names we use for them.
std::unordered_map<std::string, std::string> globals;
// Similar for locals, for the function currently being compiled.
std::unordered_map<const ID*, std::string> locals;
// Retrieves the initialization information associated with the
// given global.
std::unordered_map<const ID*, std::shared_ptr<CPP_InitInfo>> global_gis;
// Maps event names to the names we use for them.
std::unordered_map<std::string, std::string> events;
// Globals that correspond to variables, not functions.
std::unordered_set<const ID*> global_vars;
//
// End of methods related to script/C++ variables.
// Start of methods related to declaring compiled script functions,
// including related classes.
// See DeclFunc.cc for definitions.
//
// Generates declarations (class, forward reference to C++ function)
// for the given script function.
void DeclareFunc(const FuncInfo& func);
// Similar, but for lambdas.
void DeclareLambda(const LambdaExpr* l, const ProfileFunc* pf);
// Generates code to declare the compiled version of a script
// function. "ft" gives the functions type, "pf" its profile,
// "fname" its C++ name, "body" its AST, "l" if non-nil its
// corresponding lambda expression, and "flavor" whether it's
// a hook/event/function.
//
// We use two basic approaches. Most functions are represented
// by a "CPPDynStmt" object that's parameterized by a void* pointer
// to the underlying C++ function and an index used to dynamically
// cast the pointer to having the correct type for then calling it.
// Lambdas, however (including "implicit" lambdas used to associate
// complex expressions with &attributes), each have a unique
// subclass derived from CPPStmt that calls the underlying C++
// function without requiring a cast, and that holds the values
// of the lambda's captures.
//
// It would be cleanest to use the latter approach for all functions,
// but the hundreds/thousands of additional classes required for
// doing so significantly slows down C++ compilation, so we instead
// opt for the uglier dynamic casting approach, which only requires
// one additional class.
void CreateFunction(const FuncTypePtr& ft, const ProfileFunc* pf, const std::string& fname,
const StmtPtr& body, int priority, const LambdaExpr* l,
FunctionFlavor flavor);
// Used for the case of creating a custom subclass of CPPStmt.
void DeclareSubclass(const FuncTypePtr& ft, const ProfileFunc* pf, const std::string& fname,
const std::string& args, const IDPList* lambda_ids);
// Used for the case of employing an instance of a CPPDynStmt object.
void DeclareDynCPPStmt();
// Generates the declarations (and in-line definitions) associated
// with compiling a lambda.
void BuildLambda(const FuncTypePtr& ft, const ProfileFunc* pf, const std::string& fname,
const StmtPtr& body, const LambdaExpr* l, const IDPList* lambda_ids);
// For a call to the C++ version of a function of type "ft" and
// with lambda captures lambda_ids (nil if not applicable), generates
// code that binds the Interpreter arguments (i.e., Frame offsets)
// to C++ function arguments, as well as passing in the captures.
std::string BindArgs(const FuncTypePtr& ft, const IDPList* lambda_ids);
// Generates the declaration for the parameters for a function with
// the given type, lambda captures (if non-nil), and profile.
std::string ParamDecl(const FuncTypePtr& ft, const IDPList* lambda_ids, const ProfileFunc* pf);
// Returns in p_types the types associated with the parameters for a function
// of the given type, set of lambda captures (if any), and profile.
void GatherParamTypes(std::vector<std::string>& p_types, const FuncTypePtr& ft,
const IDPList* lambda_ids, const ProfileFunc* pf);
// Same, but instead returns the parameter's names.
void GatherParamNames(std::vector<std::string>& p_names, const FuncTypePtr& ft,
const IDPList* lambda_ids, const ProfileFunc* pf);
// Inspects the given profile to find the i'th parameter (starting
// at 0). Returns nil if the profile indicates that that parameter
// is not used by the function.
const ID* FindParam(int i, const ProfileFunc* pf);
// Information associated with a CPPDynStmt dynamic dispatch.
struct DispatchInfo
{
std::string cast; // C++ cast to use for function pointer
std::string args; // arguments to pass to the function
bool is_hook; // whether the function is a hook
TypePtr yield; // what type the function returns, if any
};
// An array of cast/invocation pairs used to generate the CPPDynStmt
// Exec method.
std::vector<DispatchInfo> func_casting_glue;
// Maps casting strings to indices into func_casting_glue. The index
// is what's used to dynamically switch to the right dispatch.
std::unordered_map<std::string, int> casting_index;
// Maps functions (using their C++ name) to their casting strings.
std::unordered_map<std::string, std::string> func_index;
// Names for lambda capture ID's. These require a separate space
// that incorporates the lambda's name, to deal with nested lambda's
// that refer to the identifiers with the same name.
std::unordered_map<const ID*, std::string> lambda_names;
// The function's parameters. Tracked so we don't re-declare them.
std::unordered_set<const ID*> params;
// Whether we're compiling a hook.
bool in_hook = false;
//
// End of methods related to declaring compiled script functions.
// Start of methods related to generating the bodies of compiled
// script functions. Note that some of this sort of functionality is
// instead in CPPDeclFunc.cc, due to the presence of inlined methods.
// See GenFunc.cc for definitions.
//
// Driver functions for compiling the body of the given function
// or lambda.
void CompileFunc(const FuncInfo& func);
void CompileLambda(const LambdaExpr* l, const ProfileFunc* pf);
// Generates the body of the Invoke() method (which supplies the
// "glue" for calling the C++-generated code, for CPPStmt subclasses).
void GenInvokeBody(const std::string& fname, const TypePtr& t, const std::string& args)
{
GenInvokeBody(fname + "(" + args + ")", t);
}
void GenInvokeBody(const std::string& call, const TypePtr& t);
// Generates the code for the body of a script function with
// the given type, profile, C++ name, AST, lambda captures
// (if non-nil), and hook/event/function "flavor".
void DefineBody(const FuncTypePtr& ft, const ProfileFunc* pf, const std::string& fname,
const StmtPtr& body, const IDPList* lambda_ids, FunctionFlavor flavor);
// Declare parameters that originate from a type signature of
// "any" but were concretized in this declaration.
void TranslateAnyParams(const FuncTypePtr& ft, const ProfileFunc* pf);
// Generates code to dynamically initialize any events referred to
// in the function.
void InitializeEvents(const ProfileFunc* pf);
// Declare local variables (which are non-globals that aren't
// parameters or lambda captures).
void DeclareLocals(const ProfileFunc* func, const IDPList* lambda_ids);
// Returns the C++ name to use for a given function body.
std::string BodyName(const FuncInfo& func);
// Generate the arguments to be used when calling a C++-generated
// function.
std::string GenArgs(const RecordTypePtr& params, const Expr* e);
// Functions that we've declared/compiled. Indexed by full C++ name.
std::unordered_set<std::string> compiled_funcs;
// "Simple" functions that we've compiled, i.e., those that have
// a single body and thus can be called dirctly. Indexed by
// function name, and maps to the C++ name.
std::unordered_map<std::string, std::string> compiled_simple_funcs;
// Maps those to their associated files - used to make add-C++ body
// hashes distinct.
std::unordered_map<std::string, std::string> cf_locs;
// Maps function bodies to the names we use for them.
std::unordered_map<const Stmt*, std::string> body_names;
// Maps function names to hashes of bodies.
std::unordered_map<std::string, p_hash_type> body_hashes;
// Maps function names to priorities, for hooks & event handlers.
std::unordered_map<std::string, int> body_priorities;
// Maps function names to events relevant to them.
std::unordered_map<std::string, std::vector<std::string>> body_events;
// Return type of the function we're currently compiling.
TypePtr ret_type = nullptr;
// Internal name of the function we're currently compiling.
std::string body_name;
//
// End of methods related to generating compiled script bodies.
// Methods related to generating code for representing script constants
// as run-time values. There's only one nontrivial one of these,
// RegisterConstant() (declared above, as it's public). All the other
// work is done by secondary objects - see InitsInfo.{h,cc} for those.
// Returns the object used to track indices (vectors of integers
// that are used to index various other vectors, including other
// indices). Only used by CPP_InitsInfo objects, but stored
// in the CPPCompile object to make it available across different
// CPP_InitsInfo objects.
friend class CPP_InitsInfo;
IndicesManager& IndMgr() { return indices_mgr; }
// Maps (non-native) constants to associated C++ globals.
std::unordered_map<const ConstExpr*, std::string> const_exprs;
// Maps the values of (non-native) constants to associated initializer
// information.
std::unordered_map<const Val*, std::shared_ptr<CPP_InitInfo>> const_vals;
// Same, but for the offset into the vector that tracks all constants
// collectively (to support initialization of compound constants).
std::unordered_map<const Val*, int> const_offsets;
// The same as the above pair, but indexed by the string representation
// rather than the Val*. The reason for having both is to enable
// reusing common constants even though their Val*'s differ.
std::unordered_map<std::string, std::shared_ptr<CPP_InitInfo>> constants;
std::unordered_map<std::string, int> constants_offsets;
// Used for memory management associated with const_vals's index.
std::vector<ValPtr> cv_indices;
// For different types of constants (as indicated by TypeTag),
// provides the associated object that manages the initializers
// for those constants.
std::unordered_map<TypeTag, std::shared_ptr<CPP_InitsInfo>> const_info;
// Tracks entries for constructing the vector of all constants
// (regardless of type). Each entry provides a TypeTag, used
// to identify the type-specific vector for a given constant,
// and the offset into that vector.
std::vector<std::pair<TypeTag, int>> consts;
// The following objects track initialization information for
// different types of initializers: Zeek types, individual
// attributes, sets of attributes, expressions that call script
// functions (for attribute expressions), registering lambda
// bodies, and registering Zeek globals.
std::shared_ptr<CPP_InitsInfo> type_info;
std::shared_ptr<CPP_InitsInfo> attr_info;
std::shared_ptr<CPP_InitsInfo> attrs_info;
std::shared_ptr<CPP_InitsInfo> call_exprs_info;
std::shared_ptr<CPP_InitsInfo> lambda_reg_info;
std::shared_ptr<CPP_InitsInfo> global_id_info;
// Tracks all of the above objects (as well as each entry in
// const_info), to facilitate easy iterating over them.
std::set<std::shared_ptr<CPP_InitsInfo>> all_global_info;
// Tracks the attribute expressions for which we need to generate
// function calls to evaluate them.
std::unordered_map<std::string, std::shared_ptr<CallExprInitInfo>> init_infos;
// See IndMgr() above for the role of this variable.
IndicesManager indices_mgr;
// Maps strings to associated offsets.
std::unordered_map<std::string, int> tracked_strings;
// Tracks strings we've registered in order (corresponding to
// their offsets).
std::vector<std::string> ordered_tracked_strings;
// The same as the previous two, but for profile hashes.
std::vector<p_hash_type> ordered_tracked_hashes;
std::unordered_map<p_hash_type, int> tracked_hashes;
//
// End of methods related to generating code for script constants.
// Start of methods related to generating code for AST Stmt's.
// For the most part, code generation is straightforward as
// it matches the Exec/DoExec methods of the corresponding
// Stmt subclasses.
// See Stmts.cc for definitions.
//
void GenStmt(const StmtPtr& s) { GenStmt(s.get()); }
void GenStmt(const Stmt* s);
void GenInitStmt(const InitStmt* init);
void GenIfStmt(const IfStmt* i);
void GenWhileStmt(const WhileStmt* w);
void GenReturnStmt(const ReturnStmt* r);
void GenAddStmt(const ExprStmt* es);
void GenDeleteStmt(const ExprStmt* es);
void GenEventStmt(const EventStmt* ev);
void GenSwitchStmt(const SwitchStmt* sw);
void GenForStmt(const ForStmt* f);
void GenForOverTable(const ExprPtr& tbl, const IDPtr& value_var, const IDPList* loop_vars);
void GenForOverVector(const ExprPtr& tbl, const IDPList* loop_vars);
void GenForOverString(const ExprPtr& str, const IDPList* loop_vars);
// Nested level of loops/switches for which "break"'s should be
// C++ breaks rather than a "hook" break.
int break_level = 0;
//
// End of methods related to generating code for AST Stmt's.
// Start of methods related to generating code for AST Expr's.
// See Exprs.cc for definitions.
//
// These methods are all oriented around returning strings
// of C++ code; they do not directly emit the code, since often
// the caller will be embedding the result in some surrounding
// context. No effort is made to reduce string copying; this
// isn't worth the hassle, as it takes just a few seconds for
// the compiler to generate 100K+ LOC that clang will then need
// 10s of seconds to compile, so speeding up the compiler has
// little practical advantage.
// The following enum's represent whether, for expressions yielding
// native values, the end goal is to have the value in (1) native
// form, (2) instead in ValPtr form, or (3) whichever is more
// convenient to generate (sometimes used when the caller knows
// that the value is non-native).
enum GenType
{
GEN_NATIVE,
GEN_VAL_PTR,
GEN_DONT_CARE,
};
// Generate an expression for which we want the result embedded
// in {} initializers (generally to be used in calling a function
// where we want those values to be translated to a vector<ValPtr>).
std::string GenExprs(const Expr* e);
// Generate the value(s) associated with a ListExpr. If true,
// the "nested" parameter indicates that this list is embedded
// within an outer list, in which case it's expanded to include
// {}'s. It's false if the ListExpr is at the top level, such
// as when expanding the arguments in a CallExpr.
std::string GenListExpr(const Expr* e, GenType gt, bool nested);
// Per-Expr-subclass code generation. The resulting code generally
// reflects the corresponding Eval() or Fold() methods.
std::string GenExpr(const ExprPtr& e, GenType gt, bool top_level = false)
{
return GenExpr(e.get(), gt, top_level);
}
std::string GenExpr(const Expr* e, GenType gt, bool top_level = false);
std::string GenNameExpr(const NameExpr* ne, GenType gt);
std::string GenConstExpr(const ConstExpr* c, GenType gt);
std::string GenIncrExpr(const Expr* e, GenType gt, bool is_incr, bool top_level);
std::string GenCondExpr(const Expr* e, GenType gt);
std::string GenCallExpr(const CallExpr* c, GenType gt);
std::string GenInExpr(const Expr* e, GenType gt);
std::string GenFieldExpr(const FieldExpr* fe, GenType gt);
std::string GenHasFieldExpr(const HasFieldExpr* hfe, GenType gt);
std::string GenIndexExpr(const Expr* e, GenType gt);
std::string GenAssignExpr(const Expr* e, GenType gt, bool top_level);
std::string GenAddToExpr(const Expr* e, GenType gt, bool top_level);
std::string GenSizeExpr(const Expr* e, GenType gt);
std::string GenScheduleExpr(const Expr* e);
std::string GenLambdaExpr(const Expr* e);
std::string GenIsExpr(const Expr* e, GenType gt);
std::string GenArithCoerceExpr(const Expr* e, GenType gt);
std::string GenRecordCoerceExpr(const Expr* e);
std::string GenTableCoerceExpr(const Expr* e);
std::string GenVectorCoerceExpr(const Expr* e);
std::string GenRecordConstructorExpr(const Expr* e);
std::string GenSetConstructorExpr(const Expr* e);
std::string GenTableConstructorExpr(const Expr* e);
std::string GenVectorConstructorExpr(const Expr* e);
// Generate code for constants that can be expressed directly
// as C++ constants.
std::string GenVal(const ValPtr& v);
// Helper functions for particular Expr subclasses / flavors.
std::string GenUnary(const Expr* e, GenType gt, const char* op, const char* vec_op = nullptr);
std::string GenBinary(const Expr* e, GenType gt, const char* op, const char* vec_op = nullptr);
std::string GenBinarySet(const Expr* e, GenType gt, const char* op);
std::string GenBinaryString(const Expr* e, GenType gt, const char* op);
std::string GenBinaryPattern(const Expr* e, GenType gt, const char* op);
std::string GenBinaryAddr(const Expr* e, GenType gt, const char* op);
std::string GenBinarySubNet(const Expr* e, GenType gt, const char* op);
std::string GenEQ(const Expr* e, GenType gt, const char* op, const char* vec_op);
std::string GenAssign(const ExprPtr& lhs, const ExprPtr& rhs, const std::string& rhs_native,
const std::string& rhs_val_ptr, GenType gt, bool top_level);
std::string GenDirectAssign(const ExprPtr& lhs, const std::string& rhs_native,
const std::string& rhs_val_ptr, GenType gt, bool top_level);
std::string GenIndexAssign(const ExprPtr& lhs, const ExprPtr& rhs,
const std::string& rhs_val_ptr, GenType gt, bool top_level);
std::string GenFieldAssign(const ExprPtr& lhs, const ExprPtr& rhs,
const std::string& rhs_val_ptr, GenType gt, bool top_level);
std::string GenListAssign(const ExprPtr& lhs, const ExprPtr& rhs);
// Support for element-by-element vector operations.
std::string GenVectorOp(const Expr* e, std::string op, const char* vec_op);
std::string GenVectorOp(const Expr* e, std::string op1, std::string op2, const char* vec_op);
// If "all_deep" is true, it means make all of the captures
// deep copies, not just the ones that were explicitly marked
// as deep copies. That functionality is used to supporting
// Clone() methods; it's not needed when creating a new lambda
// instance.
std::string GenLambdaClone(const LambdaExpr* l, bool all_deep);
// Returns an initializer list for a vector of integers.
std::string GenIntVector(const std::vector<int>& vec);
// The following are used to generate accesses to elements of
// extensible types. They first check whether the type has
// been extended (for records, beyond the field of interest);
// if not, then the access is done directly. If the access
// is however to an extended element, then they indirect the
// access through a map that is generated dynamically when
// the compiled code. Doing so allows the compiled code to
// work in contexts where other extensions occur that would
// otherwise conflict with hardwired offsets/values.
std::string GenField(const ExprPtr& rec, int field);
std::string GenEnum(const TypePtr& et, const ValPtr& ev);
// For record that are extended via redef's, maps fields
// beyond the original definition to locations in the
// global (in the compiled code) "field_mapping" array.
//
// So for each such record, there's a second map of
// field-in-the-record to offset-in-field_mapping.
std::unordered_map<const RecordType*, std::unordered_map<int, int>> record_field_mappings;
// Total number of such mappings (i.e., entries in the inner maps,
// not the outer map).
int num_rf_mappings = 0;
// For each entry in "field_mapping", the record (as a global
// offset) and TypeDecl associated with the mapping.
std::vector<std::pair<int, const TypeDecl*>> field_decls;
// For enums that are extended via redef's, maps each distinct
// value (that the compiled scripts refer to) to locations in the
// global (in the compiled code) "enum_mapping" array.
//
// So for each such enum, there's a second map of
// value-during-compilation to offset-in-enum_mapping.
std::unordered_map<const EnumType*, std::unordered_map<int, int>> enum_val_mappings;
// Total number of such mappings (i.e., entries in the inner maps,
// not the outer map).
int num_ev_mappings = 0;
// For each entry in "enum_mapping", the EnumType (as a global
// offset) and name associated with the mapping.
std::vector<std::pair<int, std::string>> enum_names;
//
// End of methods related to generating code for AST Expr's.
// Start of methods related to managing script types.
// See Types.cc for definitions.
//
// "Native" types are those Zeek scripting types that we support
// using low-level C++ types (like "bro_uint_t" for "count").
// Types that we instead support using some form of ValPtr
// representation are "non-native".
bool IsNativeType(const TypePtr& t) const;
// Given an expression corresponding to a native type (and with
// the given script type 't'), converts it to the given GenType.
std::string NativeToGT(const std::string& expr, const TypePtr& t, GenType gt);
// Given an expression with a C++ type of generic "ValPtr", of the
// given script type 't', converts it as needed to the given GenType.
std::string GenericValPtrToGT(const std::string& expr, const TypePtr& t, GenType gt);
// Returns the name of a C++ variable that will hold a TypePtr
// of the appropriate flavor. 't' does not need to be a type
// representative.
std::string GenTypeName(const Type* t);
std::string GenTypeName(const TypePtr& t) { return GenTypeName(t.get()); }
// Returns the "representative" for a given type, used to ensure
// that we re-use the C++ variable corresponding to a type and
// don't instantiate redundant instances.
const Type* TypeRep(const Type* t) { return pfs.TypeRep(t); }
const Type* TypeRep(const TypePtr& t) { return TypeRep(t.get()); }
// Low-level C++ representations for types, of various flavors.
static const char* TypeTagName(TypeTag tag);
const char* TypeName(const TypePtr& t);
const char* FullTypeName(const TypePtr& t);
const char* TypeType(const TypePtr& t);
// Access to a type's underlying values.
const char* NativeAccessor(const TypePtr& t);
// The name for a type that should be used in declaring
// an IntrusivePtr to such a type.
const char* IntrusiveVal(const TypePtr& t);
// Maps types to indices in the global "types__CPP" array.
CPPTracker<Type> types = {"types", true, &compiled_items};
// Used to prevent analysis of mutually-referring types from
// leading to infinite recursion. Maps types to their global
// initialization information (or, initially, to nullptr, if
// they're in the process of being registered).
std::unordered_map<const Type*, std::shared_ptr<CPP_InitInfo>> processed_types;
//
// End of methods related to managing script types.
// Start of methods related to managing script type attributes.
// Attributes arise mainly in the context of constructing types.
// See Attrs.cc for definitions.
//
// Populates the 2nd and 3rd arguments with C++ representations
// of the tags and (optional) values/expressions associated with
// the set of attributes.
void BuildAttrs(const AttributesPtr& attrs, std::string& attr_tags, std::string& attr_vals);
// Generates code to create the given attributes at run-time.
void GenAttrs(const AttributesPtr& attrs);
std::string GenAttrExpr(const ExprPtr& e);
// Returns a string representation of the name associated with
// different attribute tags (e.g., "ATTR_DEFAULT").
static const char* AttrName(AttrTag t);
// Similar for attributes, so we can reconstruct record types.
CPPTracker<Attributes> attributes = {"attrs", false, &compiled_items};
// Maps Attributes and Attr's to their global initialization
// information.
std::unordered_map<const Attributes*, std::shared_ptr<CPP_InitInfo>> processed_attrs;
std::unordered_map<const Attr*, std::shared_ptr<CPP_InitInfo>> processed_attr;
//
// End of methods related to managing script type attributes.
// Start of methods related to run-time initialization.
// See Inits.cc for definitions.
//
// Generates code for dynamically generating an expression
// associated with an attribute, via a function call.
void GenInitExpr(std::shared_ptr<CallExprInitInfo> ce_init);
// Returns the name of a function used to evaluate an
// initialization expression.
std::string InitExprName(const ExprPtr& e);
// Convenience functions for return the offset or initialization cohort
// associated with an initialization.
int GI_Offset(const std::shared_ptr<CPP_InitInfo>& gi) const { return gi ? gi->Offset() : -1; }
int GI_Cohort(const std::shared_ptr<CPP_InitInfo>& gi) const
{
return gi ? gi->InitCohort() : 0;
}
// Generate code to initialize the mappings for record field
// offsets for field accesses into regions of records that
// can be extensible (and thus can vary at run-time to the
// offsets encountered during compilation).
void InitializeFieldMappings();
// Same, but for enum types.
void InitializeEnumMappings();
// Generate code to initialize BiFs.
void InitializeBiFs();
// Generate code to initialize strings that we track.
void InitializeStrings();
// Generate code to initialize hashes that we track.
void InitializeHashes();
// Generate code to initialize indirect references to constants.
void InitializeConsts();
// Generate the initialization hook for this set of compiled code.
void GenInitHook();
// Generates code to activate standalone code.
void GenStandaloneActivation();
// Generates code to register the initialization for standalone
// use, and prints to stdout a Zeek script that can load all of
// what we compiled.
void GenLoad();
// A list of BiFs to look up during initialization. First
// string is the name of the C++ global holding the BiF, the
// second is its name as known to Zeek.
std::unordered_map<std::string, std::string> BiFs;
// Expressions for which we need to generate initialization-time
// code. Currently, these are only expressions appearing in
// attributes.
CPPTracker<Expr> init_exprs = {"gen_init_expr", false, &compiled_items};
//
// End of methods related to run-time initialization.
// Start of methods related to low-level code generation.
// See Emit.cc for definitions.
//
// The following all need to be able to emit code.
friend class CPP_BasicConstInitsInfo;
friend class CPP_CompoundInitsInfo;
friend class IndicesManager;
// Used to create (indented) C++ {...} code blocks. "needs_semi"
// controls whether to terminate the block with a ';' (such as
// for class definitions.
void StartBlock();
void EndBlock(bool needs_semi = false);
void IndentUp() { ++block_level; }
void IndentDown() { --block_level; }
// Various ways of generating code. The multi-argument methods
// assume that the first argument is a printf-style format
// (but one that can only have %s specifiers).
void Emit(const std::string& str) const
{
Indent();
fprintf(write_file, "%s", str.c_str());
NL();
}
void Emit(const std::string& fmt, const std::string& arg, bool do_NL = true) const
{
Indent();
fprintf(write_file, fmt.c_str(), arg.c_str());
if ( do_NL )
NL();
}
void Emit(const std::string& fmt, const std::string& arg1, const std::string& arg2) const
{
Indent();
fprintf(write_file, fmt.c_str(), arg1.c_str(), arg2.c_str());
NL();
}
void Emit(const std::string& fmt, const std::string& arg1, const std::string& arg2,
const std::string& arg3) const
{
Indent();
fprintf(write_file, fmt.c_str(), arg1.c_str(), arg2.c_str(), arg3.c_str());
NL();
}
void Emit(const std::string& fmt, const std::string& arg1, const std::string& arg2,
const std::string& arg3, const std::string& arg4) const
{
Indent();
fprintf(write_file, fmt.c_str(), arg1.c_str(), arg2.c_str(), arg3.c_str(), arg4.c_str());
NL();
}
void Emit(const std::string& fmt, const std::string& arg1, const std::string& arg2,
const std::string& arg3, const std::string& arg4, const std::string& arg5) const
{
Indent();
fprintf(write_file, fmt.c_str(), arg1.c_str(), arg2.c_str(), arg3.c_str(), arg4.c_str(),
arg5.c_str());
NL();
}
void Emit(const std::string& fmt, const std::string& arg1, const std::string& arg2,
const std::string& arg3, const std::string& arg4, const std::string& arg5,
const std::string& arg6) const
{
Indent();
fprintf(write_file, fmt.c_str(), arg1.c_str(), arg2.c_str(), arg3.c_str(), arg4.c_str(),
arg5.c_str(), arg6.c_str());
NL();
}
void NL() const { fputc('\n', write_file); }
// Indents to the current indentation level.
void Indent() const;
// File to which we're generating code.
FILE* write_file;
// Name of file holding potential "additional" code.
std::string addl_name;
// Indentation level.
int block_level = 0;
//
// End of methods related to run-time initialization.
};
} // zeek::detail