zeek/src/ZVal.h

140 lines
4.1 KiB
C++

// See the file "COPYING" in the main distribution directory for copyright.
// Low-level representation of Zeek scripting values.
#pragma once
#include "zeek/zeek-config.h"
namespace zeek {
class StringVal;
class AddrVal;
class SubNetVal;
class File;
class Func;
class ListVal;
class OpaqueVal;
class PatternVal;
class TableVal;
class RecordVal;
class VectorVal;
class Type;
class Val;
// Note that a ZVal by itself is ambiguous: it doesn't track its type.
// This makes them consume less memory and cheaper to copy. It does
// however require a separate way to determine the type. Generally
// this is doable using surrounding context, or can be statically
// determined in the case of optimization/compilation.
//
// An alternative would be to use std::variant, but it will be larger
// due to needing to track the variant type, and it won't allow access
// to the managed_val member, which both simplifies memory management
// and is also required for sharing of ZAM frame slots.
union ZVal {
// Constructor for hand-populating the values.
ZVal() { managed_val = nullptr; }
// Construct from a given higher-level script value with a given type.
ZVal(ValPtr v, const TypePtr& t);
// Construct an empty value compatible with the given type.
ZVal(const TypePtr& t);
// Convert to a higher-level script value. The caller needs to
// ensure that they're providing the correct type.
ValPtr ToVal(const TypePtr& t) const;
// Whether a ZVal was accessed that was missing (a nil pointer).
// Used to generate run-time error messages.
static bool ZValNilStatus() { return zval_was_nil; }
// Resets the notion of low-level-error-occurred.
static void ClearZValNilStatus() { zval_was_nil = false; }
bro_int_t AsInt() const { return int_val; }
bro_uint_t AsCount() const { return uint_val; }
double AsDouble() const { return double_val; }
StringVal* AsString() const { return string_val; }
AddrVal* AsAddr() const { return addr_val; }
SubNetVal* AsSubNet() const { return subnet_val; }
File* AsFile() const { return file_val; }
Func* AsFunc() const { return func_val; }
ListVal* AsList() const { return list_val; }
OpaqueVal* AsOpaque() const { return opaque_val; }
PatternVal* AsPattern() const { return re_val; }
TableVal* AsTable() const { return table_val; }
RecordVal* AsRecord() const { return record_val; }
VectorVal* AsVector() const { return vector_val; }
Type* AsType() const { return type_val; }
Val* AsAny() const { return any_val; }
Obj* ManagedVal() const { return managed_val; }
// True if a given type is one for which we manage the associated
// memory internally.
static bool IsManagedType(const TypePtr& t);
// Deletes a managed value. Caller needs to ensure that the ZVal
// indeed holds such.
static void DeleteManagedType(ZVal& v)
{
Unref(v.ManagedVal());
}
// Deletes a possibly-managed value.
static void DeleteIfManaged(ZVal& v, const TypePtr& t)
{
if ( IsManagedType(t) )
DeleteManagedType(v);
}
private:
friend class RecordVal;
friend class VectorVal;
// Used for bool, int, enum.
bro_int_t int_val;
// Used for count and port.
bro_uint_t uint_val;
// Used for double, time, interval.
double double_val;
// The types are all variants of Val, Type, or more fundamentally
// Obj. They are raw pointers rather than IntrusivePtr's because
// unions can't contain the latter. For memory management, we use
// Ref/Unref.
StringVal* string_val;
AddrVal* addr_val;
SubNetVal* subnet_val;
File* file_val;
Func* func_val;
ListVal* list_val;
OpaqueVal* opaque_val;
PatternVal* re_val;
TableVal* table_val;
RecordVal* record_val;
VectorVal* vector_val;
Type* type_val;
// Used for "any" values.
Val* any_val;
// Used for generic access to managed (derived-from-Obj) objects.
Obj* managed_val;
// A class-wide status variable set to true when a missing
// value was accessed. Only germane for managed types, since
// we don't track the presence of non-managed types. Static
// because often the caller won't have direct access to the
// particular ZVal that produces the issue, and just wants to
// know whether it occurred at some point.
static bool zval_was_nil;
};
} // zeek