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408 lines
13 KiB
C++
408 lines
13 KiB
C++
// See the file "COPYING" in the main distribution directory for copyright.
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#pragma once
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#include <broker/data.hh>
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#include <broker/expected.hh>
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#include <memory>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "zeek/IntrusivePtr.h"
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#include "zeek/Obj.h"
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#include "zeek/Type.h"
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#include "zeek/ZeekArgs.h"
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#include "zeek/ZeekList.h" // for typedef val_list
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namespace zeek
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{
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using ValPtr = IntrusivePtr<Val>;
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namespace detail
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{
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class CallExpr;
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class ScriptFunc;
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using IDPtr = IntrusivePtr<ID>;
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namespace trigger
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{
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class Trigger;
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using TriggerPtr = IntrusivePtr<Trigger>;
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}
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class Frame;
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using FramePtr = IntrusivePtr<Frame>;
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class Frame : public Obj
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{
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public:
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/**
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* Constructs a new frame belonging to *func* with *fn_args*
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* arguments.
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*
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* @param the size of the frame
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* @param func the function that is creating this frame
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* @param fn_args the arguments being passed to that function.
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*/
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Frame(int size, const ScriptFunc* func, const zeek::Args* fn_args);
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/**
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* Deletes the frame. Unrefs its trigger, the values that it
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* contains and its closure if applicable.
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*/
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virtual ~Frame() override;
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/**
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* @param n the index to get.
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* @return the value at index *n* of the underlying array.
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*/
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const ValPtr& GetElement(int n) const
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{
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// Note: technically this may want to adjust by current_offset, but
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// in practice, this method is never called from anywhere other than
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// function call invocation, where current_offset should be zero.
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return frame[n].val;
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}
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/**
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* Sets the element at index *n* of the underlying array to *v*.
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* @param n the index to set
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* @param v the value to set it to
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*/
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void SetElement(int n, ValPtr v);
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/**
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* Associates *id* and *v* in the frame. Future lookups of
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* *id* will return *v*.
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*
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* @param id the ID to associate
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* @param v the value to associate it with
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*/
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void SetElement(const ID* id, ValPtr v);
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void SetElement(const IDPtr& id, ValPtr v) { SetElement(id.get(), std::move(v)); }
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/**
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* Gets the value associated with *id* and returns it. Returns
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* nullptr if no such element exists.
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*
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* @param id the id who's value to retreive
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* @return the value associated with *id*
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*/
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const ValPtr& GetElementByID(const IDPtr& id) const { return GetElementByID(id.get()); }
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/**
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* Adjusts the current offset being used for frame accesses.
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* This is in support of inlined functions.
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*
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* @param incr Amount by which to increase the frame offset.
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* Use a negative value to shrink the offset.
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*/
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void AdjustOffset(int incr) { current_offset += incr; }
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/**
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* Resets all of the indexes from [*startIdx, frame_size) in
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* the Frame.
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* @param the first index to unref.
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*/
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void Reset(int startIdx);
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/**
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* Describes the frame and all of its values.
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*/
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void Describe(ODesc* d) const override;
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/**
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* @return the function that the frame is associated with.
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*/
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const ScriptFunc* GetFunction() const { return function; }
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/**
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* @return the arguments passed to the function that this frame
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* is associated with.
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*/
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const Args* GetFuncArgs() const { return func_args; }
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/**
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* Change the function that the frame is associated with.
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*
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* @param func the function for the frame to be associated with.
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*/
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void SetFunction(ScriptFunc* func) { function = func; }
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/**
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* Sets the next statement to be executed in the context of the frame.
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*
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* @param stmt the statement to set it to.
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*/
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void SetNextStmt(Stmt* stmt) { next_stmt = stmt; }
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/**
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* @return the next statement to be executed in the context of the frame.
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*/
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Stmt* GetNextStmt() const { return next_stmt; }
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/** Used to implement "next" command in debugger. */
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void BreakBeforeNextStmt(bool should_break) { break_before_next_stmt = should_break; }
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bool BreakBeforeNextStmt() const { return break_before_next_stmt; }
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/** Used to implement "finish" command in debugger. */
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void BreakOnReturn(bool should_break) { break_on_return = should_break; }
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bool BreakOnReturn() const { return break_on_return; }
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/**
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* Performs a deep copy of all the values in the current frame. If
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* the frame has a closure the returned frame captures that closure
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* by reference. As such, performing a clone operation does not copy
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* the values in the closure.
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*
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* @return a copy of this frame.
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*/
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Frame* Clone() const;
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/**
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* Clones a Frame, only making copies of the values associated with
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* the IDs in selection. Cloning a frame does not deep-copy its
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* closure; instead it makes a new copy of the frame which Refs the
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* closure and all the elements that it might use from that closure.
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*
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* Unlike a regular clone operation where cloning the closure is quite
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* hard because of circular references, cloning the closure here is
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* possible. See Frame.cc for more notes on this.
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*
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* @return A copy of the frame where all the values associated with
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* *selection* have been cloned. All other values are made to be
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* null.
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*/
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Frame* SelectiveClone(const IDPList& selection, ScriptFunc* func) const;
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/**
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* Serializes the frame in the context of supporting the (deprecated)
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* reference semantics for closures. This can be fairly non-trivial.
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* If the frame itself has no closure then the serialized frame
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* is a vector:
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*
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* [ "Frame", [offset_map] [serialized_values] ]
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*
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* where serialized_values are two-element vectors. A serialized_value
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* has the result of calling broker::data_to_val on the value in the
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* first index, and an integer representing that value's type in the
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* second index. offset_map is a serialized version of the frame's
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* offset_map.
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*
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* A reference-semantics frame with its own closure needs to
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* (recursively) serialize more information:
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*
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* [ "ClosureFrame", [outer_ids], Serialize(closure), [offset_map],
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* [serialized_values] ]
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*
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* @return the broker representation, or an error if the serialization
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* failed.
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*/
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broker::expected<broker::data> SerializeClosureFrame(const IDPList& selection);
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/**
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* Serializes the frame in the context of supporting copy semantics
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* for lambdas:
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*
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* [ "CopyFrame", serialized_values ]
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*
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* where serialized_values are two-element vectors. A serialized_value
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* has the result of calling broker::data_to_val on the value in the
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* first index, and an integer representing that value's type in the
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* second index.
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*/
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broker::expected<broker::data> SerializeCopyFrame();
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/**
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* Instantiates a Frame from a serialized one.
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*
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* @return a pair in which the first item is the status of the serialization;
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* and the second is the unserialized frame with reference count +1, or
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* null if the serialization wasn't successful.
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*
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* The *captures* argument, if non-nil, specifies that the frame
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* reflects captures with copy-semantics rather than deprecated
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* reference semantics.
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*/
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static std::pair<bool, FramePtr>
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Unserialize(const broker::vector& data, const std::optional<FuncType::CaptureList>& captures);
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/**
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* Sets the IDs that the frame knows offsets for. These offsets will
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* be used instead of any previously provided ones for future lookups
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* of IDs in *ids*.
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*
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* @param ids the ids that the frame will intake.
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*/
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void AddKnownOffsets(const IDPList& ids);
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/**
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* Captures *c* as this frame's closure and Refs all of the values
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* corresponding to outer_ids in that closure. This also Refs *c* as
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* the frame will unref it upon deconstruction. When calling this,
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* the frame's closure must not have been set yet.
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*/
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void CaptureClosure(Frame* c, IDPList outer_ids);
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// If the frame is run in the context of a trigger condition evaluation,
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// the trigger needs to be registered.
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void SetTrigger(trigger::TriggerPtr arg_trigger);
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void ClearTrigger();
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trigger::Trigger* GetTrigger() const { return trigger.get(); }
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void SetCall(const CallExpr* arg_call) { call = arg_call; }
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void ClearCall() { call = nullptr; }
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const CallExpr* GetCall() const { return call; }
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void SetCallLoc(const Location* loc) { call_loc = loc; }
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const detail::Location* GetCallLocation() const;
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void SetDelayed() { delayed = true; }
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bool HasDelayed() const { return delayed; }
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/**
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* Track a new function that refers to this frame for use as a closure.
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* This frame's destructor will then upgrade that functions reference
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* from weak to strong (by making a copy). The initial use of
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* weak references prevents unbreakable circular references that
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* otherwise cause memory leaks.
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*/
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void AddFunctionWithClosureRef(ScriptFunc* func);
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private:
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using OffsetMap = std::unordered_map<std::string, int>;
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struct Element
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{
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ValPtr val;
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// Weak reference is used to prevent circular reference memory leaks
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// in lambdas/closures.
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bool weak_ref;
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};
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const ValPtr& GetElementByID(const ID* id) const;
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/**
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* Sets the element at index *n* of the underlying array to *v*, but does
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* not take ownership of a reference count to it. This method is used to
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* break circular references between lambda functions and closure frames.
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* @param n the index to set
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* @param v the value to set it to (caller has not Ref'd and Frame will
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* not Unref it)
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*/
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void SetElementWeak(int n, Val* v);
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/**
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* Clone an element at an offset into other frame if not equal to a given
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* function (in that case just assigna weak reference). Used to break
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* circular references between lambda functions and closure frames.
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*/
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void CloneNonFuncElement(int offset, ScriptFunc* func, Frame* other) const;
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/**
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* Resets the value at offset 'n' frame (by decrementing reference
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* count if not a weak reference).
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*/
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void ClearElement(int n);
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/** Have we captured this id? Version for deprecated semantics. */
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bool IsOuterID(const ID* in) const;
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/** Have we captured this id? Version for current semantics. */
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bool IsCaptureID(const ID* in) const;
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/** Serializes an offset_map */
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static broker::expected<broker::data> SerializeOffsetMap(const OffsetMap& in);
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/** Serializes an IDPList */
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static broker::expected<broker::data> SerializeIDList(const IDPList& in);
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/** Unserializes an offset map. */
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static std::pair<bool, std::unordered_map<std::string, int>>
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UnserializeOffsetMap(const broker::vector& data);
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/** Unserializes an IDPList. */
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static std::pair<bool, IDPList> UnserializeIDList(const broker::vector& data);
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/** The number of vals that can be stored in this frame. */
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int size;
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bool weak_closure_ref = false;
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bool break_before_next_stmt;
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bool break_on_return;
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bool delayed;
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/** Associates ID's offsets with values. */
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std::unique_ptr<Element[]> frame;
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/**
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* The offset we're currently using for references into the frame.
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* This is how we support inlined functions without having to
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* alter the offsets associated with their local variables.
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*/
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int current_offset;
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/** The enclosing frame of this frame. Used for reference semantics. */
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Frame* closure;
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/** ID's used in this frame from the enclosing frame, when using
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* reference semantics (closure != nullptr).
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*/
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IDPList outer_ids;
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/**
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* Maps ID names to offsets. Used if this frame is serialized
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* to maintain proper offsets after being sent elsewhere.
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*/
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std::unique_ptr<OffsetMap> offset_map;
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/** Frame used for captures (if any) with copy semantics. */
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Frame* captures;
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/** Maps IDs to offsets into the "captures" frame. If the ID
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* isn't present, then it's not a capture.
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*
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* We keep this separate from offset_map to help ensure we don't
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* confuse code from the deprecated semantics with the current
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* semantics.
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*/
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const OffsetMap* captures_offset_map;
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/** The function this frame is associated with. */
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const ScriptFunc* function;
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// The following is only needed for the debugger.
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/** The arguments to the function that this Frame is associated with. */
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const zeek::Args* func_args;
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/** The next statement to be evaluted in the context of this frame. */
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Stmt* next_stmt;
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trigger::TriggerPtr trigger;
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const CallExpr* call = nullptr;
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const Location* call_loc = nullptr; // only needed if call is nil
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std::unique_ptr<std::vector<ScriptFunc*>> functions_with_closure_frame_reference;
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};
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} // namespace detail
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} // namespace zeek
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/**
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* If we stopped using this and instead just made a struct of the information
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* that the debugger actually uses we could make the Frame a class a template.
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* The template argument could be <int frame_size> and doing this would allow
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* us to use an std::array under the hood rather than a c style array.
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*
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* Another way to do this might to be to have Frame inherit from a class
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* DebugFrame which provides the information that the debugger uses. See:
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* https://stackoverflow.com/a/16211097
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*/
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extern std::vector<zeek::detail::Frame*> g_frame_stack;
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